![circles in cutscene of tekken 7 circles in cutscene of tekken 7](https://i.pinimg.com/originals/08/24/70/0824700e3c0d1fa682295b3e76279aab.jpg)
#Circles in cutscene of tekken 7 full#
Even when the series moved to a full 3D environment with Tekken 4, it did not seem to have any performance issues, whatsoever. The input issues have since been resolved, though they were a minor annoyance at the time (and are not relevant to the current state of the game).īefore I get into the details of combo chaining or the new “Rage Art” method, I must mention, the series itself is rooted in a sort of “pre-rendered” atmosphere, which helped keep gameplay smooth and fast. However, on launch, some of my friends and some users experienced input issues, as did I when I finally purchased the game. Performance wise, the game has yet to be disappointing, as load times are extremely quick (especially given what I’m used to, with Tekken 6’s load times being abysmal, though this is if you do not have Tekken 6’s data installed on your PS3) and I did not once experience any lag. What took me by surprise is the amount of detail that went into the background of the stages in each level, ranging from the use of “camera tricks” ( here is a video by Youtuber “ Slippy Slides ” and some of the miraculous discoveries he came across through the use of PC-based game tools) to just generally well made character models (such as guest character Geese, from the King of Fighters series.
#Circles in cutscene of tekken 7 Ps4#
Tekken 7 looks as great, if not better on PC as it does on PS4 or Xbox One, however, I am currently on high-er end PC with a 1060 Ti and an Intel i7 8th generation Processor (so I am unsure of how it would perform on a pre-built PC with unknown specs). The reason I state that they’re meant for console gameplay is due to the nature of the gaming market: games are often marketed to as many platforms as possible, which can often set the “benchmark” for how good they will look on PC (the “ultimate” vacuum of performance, at least on paper). Having experienced the evolution of Tekken as something akin to a “rival” of the Virtua Fighter series (or even the lesser known “Last Bronx” series overseas), I must say…Tekken 7 has grown like one would expect a fighting franchise to grow in the given market.įirst off, the graphics are amazing, given that they’re meant for the current (and soon to be over) Eighth Generation of gaming consoles. In fact, my first Tekken game was Tekken: Dark Resurrection as I would often borrow Tekken 2 and 3 from family friends. The beginning of my first experiences playing a 3D (fully 3D with the ability to side step) fighting game began with Tekken, even given that I grew up with various Sega consoles (which offered Virtua Fighter, the “first” 3D fighting game).
![circles in cutscene of tekken 7 circles in cutscene of tekken 7](https://art.ngfiles.com/images/1119000/1119495_fahad-lami_tekken-7-logo-1-tekken-2-style.png)
Bandai-Namco’s most recent entry into the series has upgraded many things, but has it changed too much or has it kept its fun fast paced identity?